Driven by a passion for games and game jams. My expertise lies in programming and application development using the Unity3D engine. Currently I'm a member of the Wondernaut Studio team.
Ironhive is my first project published on Steam and is still in development.
I work there as a Lead Developer, developing mechanics, systems, implementing content and prototyping interfaces.
In this project I worked on the development of a virtual reality simulator to support medical teaching. The application simulates medical care, leading the student to carry out various exams and interactions with the patient. I developed abdominal exams, with mesh deformation for palpations and visual feedback. In addition to UIs and getting directly involved with improvements and bug fixes for existing features.
In this project, I worked as a lead developer, developing all the logic, mechanics and integration of the game with the app store and play store.
It was a very challenging project, as it was the first commercial mobile game I developed, being the first one I developed for iOS.
I developed, as lead developer, the logic and mechanics of the game, which targets the Windows platform and integration with Realdrive simulators.
The biggest challenge of this project was optimizing the graphics to achieve a good level of FPS. This difficulty was due to the fact that there is one camera for each screen (3 in total).